Rumors designs visual systems for cultural, commercial, and editorial groups worldwide. We place equal emphasis on content, style, and behavior.

Work includes:

Identity, environmental graphics, and website for SCI-Arc, the foremost independent architecture school in the United States;

Direction, design, and interactive planning for Verso Books, the preeminent radical publisher;

Identity, strategy, and interaction design for Hopscotch, a visual programming app on the iPad;

Ongoing art direction of Bidoun, a magazine and website covering art and culture in the Middle East;

Interactive projects for the Canadian Centre for Architecture, including the notable 404 Error exhibition;

A new identity and design for Dissent, the long-standing quarterly of politics and culture;

and more.

everyone@rumo.rs
@rumors_studio
(347) 689-9019

Bidoun — Rumors

Rumors

Bidoun

Library cover

Bidoun is a magazine that covers art and culture in the Middle East. We’ve art directed it since 2010 (or so? time flies), designing every issue from cover to cover.

The magazine’s focus is hard to pin down, but I think our colleague Babak Radboy summarized it well:

“The magazine is driven by a central paradox: how does one make a journal on a region like the Middle East while simultaneously questioning the neutrality of journalism and the region’s very existence as more than a construct of outside interests? How does one ‘picture’ a region in which representation is a point of contestation and a site of historical exploitation? The answer, in part, has been to let these problematics themselves propel our process — from editorial to image production — resulting in a quarterly which is by turns remarkably inconsistent and consistently remarkable.”

From a design perspective, this means reconceptualizing the magazine with each issue. The layout, typography, and feature language are repeatedly rebuilt, as if to correct the flaws in past issues while planting seeds for those issues yet to come. Visual ideas that were foreshadowed in one issue are expanded at length in the next, while some issues exhibit a structural foundation only hinted at elsewhere. In this way, the magazine is like a game with a continuously-evolving ruleset. From one issue to the next there may be only passing resemblance, but as a whole the magazine maintains a spirit that is undeniably its own.

From issue 21, Bazaar 2

From issue 20, Bazaar

From issue 22, Library

From issue 24, Sports

From issue 25, 25

From issue 26, Soft Power

From issue 27, Diaspora

From issue 28, Interviews